Archive for December 2008

narrow framing

My cat kept eating a plant in my apartment that made her vomit. I realized what was going on and moved the plant where she can’t get at it. Apparently some of its leaves were left under a chair and she found them this morning, ate them, and about twenty minutes later let [...]

ilia ovechkin’s ‘a thousand knights; no respawn’

Ilia Ovechkin told me about a work of his from ‘07 entitled: A Thousand Knights; No Respawn. that he created using the Sauerbraten game engine.
The piece features a sparse landscape brimming with, seemingly, a thousand knights colliding into each other as they stomp and slash. “Respawn” is a gaming term referring to the resuscitation [...]

captain beefheart’s compositional methods

http://www.youtube.com/watch?v=ED3oIxZKgU4

nice description of beefheart’s compositional methods in his later work: drum parts derived from throwing metal ashtrays against the wall and swinging shopping bags containing various things, to his exploding note theory, and in-studio compositional/recording techniques.
you can find cardboard cut out sundown on rhapsody.com – it’s the 6th track on ice cream for crow. [...]

euh? + wikiweb

my student anthony mattox – check out his project wikiweb (wikipedia visualization in processing he did for my scripting class this semester) showed me euh? last week. nice.
in speaking with sam about euh? we agreed that neither of us have seen such an interesting use of pop-up windows as in this version of pong.

chopsticks, card sorting, nomic, and hand games

on a crowded train tonight i saw a teenager pointing and wagging her fingers at someone – i couldn’t figure out what she was up to, and eventually realized she was playing some sort of hand game.
as i’ve been thinking a lot about hand-made, hobby, hacked ‘games’ and off-beat transactional schemes lately i was [...]

movie posters with brand integration

this data viz appeals to my skeptical empiricist POV

sexy people

take a look, you’ll be glad you did.

two games from Jason Nelson

apparently my school is moving forward with a gaming concentration, along with an initiative to more formally introduce flash into our curriculum. when i heard this yesterday i wasn’t initially sure how i could contribute, then i found these flash based games entitled: i made this. you play it. we are enemies., and [...]

we’re built to adapt, and adapt to what we build

my friend eric (who sometimes reads this stuff) had a party a few weeks ago, during which we had a brief talk about what was on our minds – i mentioned something about ‘motivating environmental stimuli’ and the built environment (eric is an architect). anyway, eric sent me an email afterwards and [...]