narrow framing

My cat kept eating a plant in my apartment that made her vomit. I realized what was going on and moved the plant where she can’t get at it. Apparently some of its leaves were left under a chair and she found them this morning, ate them, and about twenty minutes later let out a series of pre-puke cries and threw-up twice. Poor cat. Why can’t she learn not to eat that plant? Something about it stimulates her highly developed mammalian brain to consume it, and regardless of the inevitable aftermath she can’t override that impulse. If only she had a more developed pre-frontal cortex, like us?

As a fellow mammal with equally puzzling behaviors in response to environmental stimuli – but with the benefit of additional cognitive apparatus, I am reminded of this part of a lecture by Daniel Kahneman called a short course on thinking about thinking sponsored by edge – the excerpt below is from session one, there is video/transcription for all the sessions here. I’ve been voraciously consuming Kahneman’s work lately…. The excerpts in bold/italics are my doing.

Well over 30 years ago I was in Israel, already working on judgment and decision making, and the idea came up to write a curriculum to teach judgment and decision making in high schools without mathematics. I put together a group of people that included some experienced teachers and some assistants, as well as the Dean of the School of Education at the time, who was a curriculum expert. We worked on writing the textbook as a group for about a year, and it was going pretty well—we had written a couple of chapters, we had given a couple of sample lessons. There was a great sense that we were making progress. We used to meet every Friday afternoon, and one day we had been talking about how to elicit information from groups and how to think about the future, and so I said, Let’s see how we think about the future.

I asked everybody to write down on a slip of paper his or her estimate of the date on which we would hand the draft of the book over to the Ministry of Education. That by itself by the way was something that we had learned: you don’t want to start by discussing something, you want to start by eliciting as many different opinions as possible, which you then you pool. So everybody did that, and we were really quite narrowly centered around two years; the range of estimates that people had—including myself and the Dean of the School of Education—was between 18 months and two and a half years.

But then something else occurred to me, and I asked the Dean of Education of the school whether he could think of other groups similar to our group that had been involved in developing a curriculum where no curriculum had existed before. At that period—I think it was the early 70s—there was a lot of activity in the biology curriculum, and in mathematics, and so he said, yes, he could think of quite a few. I asked him whether he knew specifically about these groups and he said there were quite a few of them about which he knew a lot. So I asked him to imagine them, thinking back to when they were at about the same state of progress we had reached, after which I asked the obvious question—how long did it take them to finish?

It’s a story I’ve told many times, so I don’t know whether I remember the story or the event, but I think he blushed, because what he said then was really kind of embarrassing, which was, You know I’ve never thought of it, but actually not all of them wrote a book. I asked how many, and he said roughly 40 percent of the groups he knew about never finished. By that time, there was a pall of gloom falling over the room, and I asked, of those who finished, how long did it take them? He thought for awhile and said, I cannot think of any group that finished in less than seven years and I can’t think of any that went on for more than ten.

I asked one final question before doing something totally irrational, which was, in terms of resources, how good were we are at what we were doing, and where he would place us in the spectrum. His response I do remember, which was, below average, but not by much. [much laughter]

I’m deeply ashamed of the rest of the story, but there was something really instructive happening here, because there are two ways of looking at a problem; the inside view and the outside view. The inside view is looking at your problem and trying to estimate what will happen in your problem. The outside view involves making that an instance of something else—of a class. When you then look at the statistics of the class, it is a very different way of thinking about problems. And what’s interesting is that it is a very unnatural way to think about problems, because you have to forget things that you know—and you know everything about what you’re trying to do, your plan and so on—and to look at yourself as a point in the distribution is a very un-natural exercise; people actually hate doing this and resist it.

There are also many difficulties in determining the reference class. In this case, the reference class is pretty straightforward; it’s other people developing curricula. But what’s psychologically interesting about the incident is all of that information was in the head of the Dean of the School of Education, and still he said two years. There was no contact between something he knew and something he said. What psychologically to me was the truly insightful thing, was that he had all the information necessary to conclude that the prediction he was writing down was ridiculous.

COMMENT: Perhaps he was being tactful.

KAHNEMAN: No, he wasn’t being tactful; he really didn’t know. This is really something that I think happens a lot—the outside view comes up in something that I call ‘narrow framing,’ which is, you focus on the problem at hand and don’t see the class to which it belongs. That’s part of the psychology of it. There is no question as to which is more accurate—clearly the outside view, by and large, is the better way to go.

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Categorized as psychology

ilia ovechkin’s ‘a thousand knights; no respawn’

a thousand knights; no respawn

Ilia Ovechkin told me about a work of his from ’07 entitled: A Thousand Knights; No Respawn. that he created using the Sauerbraten game engine.

The piece features a sparse landscape brimming with, seemingly, a thousand knights colliding into each other as they stomp and slash. “Respawn” is a gaming term referring to the resuscitation of a character after its death.

As i understand the game, players entering the field of play are instantly killed by the myriad marauding knights and spend most of the game in the afterlife (‘no respawn’).

I’m not sure what that afterlife consists of, or if it exists within the game proper, or elsewhere as the perspective of the person playing the game watching the inevitable, instant killing machine that is the field of play (i think it’s the latter), but, in any case, i find the project clever and inspiring, and find myself wandering into ARG land, wondering how to script some poetic interactions with a player that occur within a game’s afterlife – and how the creation and definition of that afterlife environment could be the intention of that phase of the game, and developed collaboratively between the player and the game and, perhaps, how the resulting and varied afterlives could echo lightly back into the initial field of play as some subtle change… but that’s just my own current fascination with transfigured respawn.

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captain beefheart’s compositional methods

[youtube]http://www.youtube.com/watch?v=ED3oIxZKgU4[/youtube]

nice description of beefheart’s compositional methods in his later work: drum parts derived from throwing metal ashtrays against the wall and swinging shopping bags containing various things, to his exploding note theory, and in-studio compositional/recording techniques.

you can find cardboard cut out sundown on rhapsody.com – it’s the 6th track on ice cream for crow. the part gary refers to begins (i think) around 1:50 and culminates around 2:05.

you can also find an interesting BBC documentary on captain beefheart by searching captain beefheart documentary on youtube.

euh? + wikiweb

my student anthony mattox – check out his project wikiweb (wikipedia visualization in processing he did for my scripting class this semester) showed me euh? last week. nice.

in speaking with sam about euh? we agreed that neither of us have seen such an interesting use of pop-up windows as in this version of pong.

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chopsticks, card sorting, nomic, and hand games

on a crowded train tonight i saw a teenager pointing and wagging her fingers at someone – i couldn’t figure out what she was up to, and eventually realized she was playing some sort of hand game.

as i’ve been thinking a lot about hand-made, hobby, hacked ‘games’ and off-beat transactional schemes lately i was intrigued.

walking back to my apartment and trying to figure out what the game was i recalled trying to develop a hand game a few years ago as an out-of-gallery component to a project i was working on for art interactive in cambridge, ma. i wanted to create some off-site action that would reflect some of the underlying logic and intentions of the installation in a portable form. the hand game component never happened.

when i got home i started searching and found out about chopsticks – and also located an online version – i’m pretty sure that was what the teens were playing – i’d never heard of it before. i like it.

here are two girls playing chopsticks:
[youtube]http://www.youtube.com/watch?v=xyxR0IKCGKs[/youtube]

this reminds me of a favorite video of the wisconsin card sort, a test of frontal lobe function where subjects try to figure out the rules for placing picture cards in front of other picture cards by placing cards on the table and receiving and ‘yes’, or ‘no’ from the person administering the test. the challenge behind the wisconsin card sort is that the rules change during the test…

[youtube]http://www.youtube.com/watch?v=ABlncLQ4x4E[/youtube]

would be interesting to develop a hand game where one of the moves is to change the rules silently.

hand nomic? – sort of…

let me know.

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Categorized as games

two games from Jason Nelson

apparently my school is moving forward with a gaming concentration, along with an initiative to more formally introduce flash into our curriculum. when i heard this yesterday i wasn’t initially sure how i could contribute, then i found these flash based games entitled: i made this. you play it. we are enemies., and game, game, game, and again, game. now i’m interested.

i made this. you play it. we are enemies.

game, game, game, and again, game.

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Categorized as games

we’re built to adapt, and adapt to what we build

my friend eric (who sometimes reads this stuff) had a party a few weeks ago, during which we had a brief talk about what was on our minds – i mentioned something about ‘motivating environmental stimuli’ and the built environment (eric is an architect). anyway, eric sent me an email afterwards and i thought i’d share some of what i wrote to him with you – whoever you are…

i am caught up in thinking about environmental psychology lately – how the built environment triggers specific responses, and how those responses seem to amplify frontal lobe behaviors (planning, simulating, calculating, managing) – and how below the frontal lobe is our limbic system – which is a finely tuned mammalian brain wired to help us adapt to whatever environment we’re in ‘intuitively’ – or, at least, ecologically (like all other mammals do). perhaps biological psychiatry is a better phrase.

we’re built to adapt and adapt to what we build, and while we, unlike other animals, can simulate/imagine potential outcomes and choose to do one thing rather than another based on what we imagine, regardless of the strength of the impulse (frontal lobe over limbic) i think the proliferation of frontal lobe behavioral stimulation we’ve embedded in our environment (things that cause us to retrospect, prospect, mentally simulate, etc.) is making us less ecologically (and self), aware, and that is retarding our development of knowledge (increased awareness).

i don’t have a specific solution but i’ve begun spending more time observing what motivates me in an environment, and how i feel (emotionally, physically) – and what types of intellectual activity (planning, retrospecting, prospecting, calculating, ?) seem to accompany various stimuli – and how there is an engaging ebb and flow of intellective and impulsive states of mind and responses. i think of it as a personal practice of skeptical empiricism intended to perhaps balance out my executive-simulating, and intuitive-ecologically adaptive mind(s).

i’ve mentioned nicholas taleb before, and i heard (and read – excellent tools over on fora.tv) him state his intentions like this:

how to turn a lack of knowledge, and a lack of understanding into action

my simple practice creates a state of mind similar to this idea.

here’s another quote of his that i’ve been thinking about today, from an interview with knackeredhack:

The biggest problem we have is effectively the incentive system. You should be able to pay $10 for a newspaper some days, and nothing another day. People pay the same price every day, regardless of the amount of news. That is counter to the way randomness is. In Extremistan [Taleb’s term for a world fashioned by rare and extreme events as ours has become] some days you have a lot of news, some days you have no news.

my take is that the pricing system (and even the layout/design of the document) creates a patina of orderliness that is strangely disconnected from the inherent turbulence of its content. And we train to (adapt to) that patina of orderliness, that appeals to/stimulates our frontal lobe, which manages our limbic system, that connects us to our environment ecologically, and so on.

interesting times.

sites of integration – the translational and the comparative

below is the text of a presentation i gave last month at the 34th annual conference on social theory, politics & the arts. i began the talk by speaking about and showing some video of a work by Abraham Gomez-Delgado entitled drive-by/conga – that i heard and saw while at Bard College last summer, as part of the Milton Avery School of the Arts MFA program.

>>>

Abraham Gomez-Delgado, created and presented a work at Bard college last summer entitled: drive-by/conga.

Abraham is a conga player, band leader, and experimental sound artist based in Brooklyn, NY.

He and I met for several private conferences over the summer, and he told me he was planning on creating a sound work that would feature the events that I will now describe.

Abraham placed a microphone attached to a small, FM transmitter to the head of a conga drum.

Situating himself on a gravel parking lot behind a building on the campus of Bard College he proceeded to roll the conga across the gravel.

The resulting sound was received about 500 feet away, and broadcast into a covered pavilion approximately 100 feet from a paved, on-campus road.

A group of listeners were invited to the pavilion to hear a new sound work by Abraham.

For approximately five minutes the assembled group of listeners wandered and sat under and around the pavilion as the abstract sounds of Abraham and his conga filled the space at a moderate level.

No one was given any information about what they were listening to. Abraham was not visible.

Approximately five minutes into the event, a car drove slowly by on the paved road. The windows of the car were rolled down, and the sounds of latin popular music could be heard from the car.

The driver slowed as he passed the pavilion, glanced at us, then continued.

Approximately two minutes later, he passed us again.

Approximately one minute later the sounds of Abraham and his conga stopped, and Abraham emerged, and asked if anyone had any questions.

His original intention was to pre-record this piece, and then play it in a darkened theater as a sound work.

I strongly encouraged him to present the work as a live event.

I am very glad that he did.

I am excited by this work because, to me, it created what I’d like to call a site of integration.

Most people, at first, didn’t know what was going on.

After the sounds stopped, and during the dialogue that followed, and through the associations people had with the piece the relationship of the car, the music coming from it, and the sounds coming through the sound system inside the pavilion slowly became clear.

As the gestures of the piece were revealed, compared and explored, our dialogue took a number of interesting twists and turns.

The music playing out of the passing car was in a form called plena – an important genre of folk music in Puerto Rico. The plena is a narrative song that details the pains and ironies of people and life in their communities, and often serves as a musical newspaper.

The song being played out of the car was a recording of Abraham’s band, and was a composition by Abramham, which featured him on conga – the car was being driven by one of his bandmates who was simply told to drive slowly by the pavilion twice while playing a specific song, with the windows down, during a given time frame. During the discussion following the performance the driver became more aware of what was going on and contributed his own interpretations of the events he observed and participated in.

The meaning of the work went from a pure sonic abstraction to an autobiographical expression, to a discussion about the line between popular and art musics, and beyond.

At no point during the talk were Foucault, Bourriaud, John Cage, Structuralism, post-structuralism, or any ism at all mentioned. There was no effort to deconstruct the event.

No one, in other words seemed compelled to translate his/her observations into a pre-existing theoretical framework.

The impression I had was that we had all happened upon some curious thing, and similar to the blind men and the elephant, were compelled to try to puzzle it out by stating our own observations, listen to how those observations compared with other’s observations, and build from there.

The form of the dialogue felt, to me, remarkably similar to some David Bohm inspired dialogues I had participated in years ago.

So, the process of expressing first experiences with the materials of the piece, lead to comparing associations with the thoughts of others brought out during the dialogue – the piece took a decisive shape that afternoon through the act of collaboration, listening, and association on the part of those who expressed their thoughts.

It was clear that Abraham himself came away with a different impression of the work after it’s first realization, and remarked at the degree to which it’s managed ambiguity created a framework for a broad, personal, and open dialogue.

Future iterations of the piece will undoubtedly created different realizations appropriate to its’ moment and location.

To me, this form is special, and relevant because it uses the process of comparison and dialogue to achieve a point of understanding that is real, yet clearly not permanent, but rich with associations and potentials for future development.

The experience of Abraham’s work is a magnified view of the richness of connectivity of which we are all a part.

Abraham prepared a combination of gestures for the audience, and the piece required their participation in order to attain this view.

Practically and formally the audience was situated literally at the meeting point of his gestures.

For this work, Abraham didn’t know what that moment of conclusion would be specifically composed of – but he organized the event so that it would involve comparison and dialogue.

While putting the piece together in the privacy of his studio he realized that the response and participation of the audience would be essential to the completion of the work, so he carefully arranged a set of gestures that required the gestures of participation and transaction from the audience in order for the work to be understood.

Abraham did not, in other words, complete his work in his studio, and then install it into a specific environment.

The necessary component of participation was a formal element, and the fact that the artist himself provided space for that dialogue to occur, and allowed people outside of his studio to provide this formal element to his work was refreshing.

Abraham’s work was not a study in randomness, the materials and content he provided were very meaningful to him.

Drive by/conga was a method to reveal the tendencies/impressions/biases, preferences, and understandings at the intersection of different but carefully and subtly related forms of expression. The qualities of the relationship between these forms and gestures was what Abraham wanted to collectively explore, and he succeeded in creating an excellent environment and framework to perform this inquiry.

Through his work, and other projects I have experienced lately, I have come to understand a difference between projects that are based on translation, and projects that are based on the process of comparison and dialogue.

Translational works, if you will, to me, are brought to a state of completion by an artist within their studio, and shipped elsewhere to be exhibited.

The translational work is itself a translation of a certain point of view, opinion, epiphany, moment etc, from the mind of an artist into a given medium.

Translation based works are then experienced by viewers who translate the beheld object into their own experience of it.

The quiet of the gallery, museum, library, the arrangement of seats and lighting and protocols of behavior in theaters, the individuation from the crowd during the reception of works in these environments all speak to a moment of careful, personal, and concentrated communion, and deciphering.

Works based on the process of comparison are different because they are noisier, less precise, and are much more dependant on the conditions of their reception, and the qualities of the richness of connectivity that comprise the environment of which they are a part.

Works utilizing comparison and dialogue are designed to understand the scope of transaction that comprise an environment, in greater detail.

Works whose form engages the process of comparison and dialogue ask participants to acknowledge and express their momentary tendencies, opinions, and biases openly, and in response to a given stimuli within a given moment, while being constantly reminded that their expressions are a part of the fabric of the developing work and are, like the work itself, a matter of public consideration.

The implication of works designed to integrate participants observations via comparison of different gestures and elements seems relevant to the field of environmental psychology, and highlights the complex and dynamic nature of the relationship between identity and place.

As our careful reconsideration of our relationship with, and conception of environments in general seems to be a matter of survival I feel an added relevancy and timeliness of this nascent form.

Of primary importance to these sites of integration are their collective, dialogic, participatory, distributed responsibility, and observational qualities.

With dialogue in mind, I’ve observed that: people talk about what is important

– and sometimes there are theories to guide the discussion, and sometimes more talking and observing is needed so that patterns may be discovered and theories may be built so that we may better understand what we are compelled to say out loud.

To me, theories are abstractions built on top of observations.

Theories are essentially algorithms that make patterns observed via observation useful and available without having to rehash the actual series of observations each time one wants to reference the pattern that was discovered within them.

In the complex world of interconnections across varied, and varying media where many of us find ourselves, I am inspired as I observe younger artists creating projects designed, it seems, to gather and share observations collectively – and not rush to extrapolation and theory.

This suggests to me that some younger artists are laying the formal groundwork for future discourse that will accurately clarify and address the central concerns of their work, and promote its healthy evolution.

Abraham, along with other artists, leave me inspired with the thought that they will find their way toward increasing our collective knowledge by revealing nuances of the interconnections, and interactions upon which our experience is based, and through which we come to understand the world.

Knowledge, as Piaget observed, is operative. As we change, so changes our environment. Advancement in knowledge is proportional to the degrees to which we understand not only our personal ability to effect change in the environment, but awareness of the extents to which the environment changes us.

In conclusion: as I just said, people talk about what’s important.

Theorists and critics seed our conversations with concepts and understandings.

If we talk about peripheral, or germinal aspects of a given project we weaken its position as an agent of change, and we weaken the development of the artist, because we haven’t provided him or her with anything that will help them refine and clarify their vision and concept.

In our impatient age of professionalism, the desire to translate everything into a numeric value, and needing to be in control and be right all the time, the inevitably clumsy, but utterly necessary early stages of any evolutionary phase are at risk of being smothered, dismissed, or ignored.

The fact that some artists and others are willing to defy these ideas publicly in an attempt to gain a better understanding of themselves, and their world strikes me as courageous.

The scientific method involves observation, extrapolation, and theorization, in that order.

Good theory works with evolving art and quickens its development, as the theoretical and critical writing at the early stages of impressionist painting lead to the richness and revelations of modernism.

A risk of any axiomatized intellectual construction – and that includes and describes all art theory, is its ignorance of the fundamental limitation of any formulation.

When we develop ninja theoretical skills and apply our methods to everything, we are arresting our own capability for intellectual growth.

Sometimes we must do the necessary preliminary work to set the stage for more appropriate theoretic formulations later.

And, as I have said, that work involves observation, and creating environments where preferences, biases, and tendencies can be expressed openly, quickly and publicly via the process and mechanism of comparison.

The resulting expressions may provide a chance to observe genuine aspects of experience connected directly to specific environmental stimuli before those thoughts and feelings are internally translated, contextualized and expressed as an aspect of a pre-existing theoretical model.

The key, for me, is the advancement of knowledge, and advancement of knowledge requires understanding the world with increasing detail.

Sometimes being able to express what we see, feel, and think openly without knowing exactly how those things fit into a given, collaborative moment, but trusting that with the input and participation of others we will arrive at a better understanding together, and accepting that in order to reach that higher understanding someone will have to risk being wrong, is a highly useful practice.

Situations comprised of this observing, comparing, and sharing I refer to as sites of integration, and artists and designers can engage this form to advance knowledge, and, I might add, empathy.

I feel we are living in a moment where this practice is needed, and I feel some artists, designers, programmers and regular people are intuitively beginning to generate observations that will lead to more detailed understandings of our selves, our relationships to each other and to our environments and our present situation in general, and I feel that it is our turn to assist them.

Thank you.